Vector and Matrix Types
TBW
using QEDcoreLorentz Vectors
lv = rand(SLorentzVector)4-element SLorentzVector{Float64} with indices SOneTo(4):
0.8767742079074382
0.40046304507625485
0.895126975983549
0.4555147564057038Bispinors and Adjoint Bispinors
bs = rand(BiSpinor)4-element BiSpinor{Float64} with indices SOneTo(4):
0.11574638566193696
0.5899571600232548
0.47766700502525317
0.8350274420289924abs = rand(AdjointBiSpinor)4-element AdjointBiSpinor{Float64} with indices SOneTo(4):
0.43113235647569303
0.7770813286904822
0.6173283608505382
0.7492857487000045abs * bs1.428898257115678Dirac and Gamma Matrices
gm = rand(DiracMatrix)4×4 DiracMatrix{Float64} with indices SOneTo(4)×SOneTo(4):
0.536534 0.344246 0.198003 0.839265
0.531454 0.436837 0.360411 0.0510961
0.270983 0.872577 0.297615 0.112436
0.133107 0.0387945 0.308131 0.73331abs * gm * bs1.9529131036879614This page was generated using Literate.jl.