Vector and Matrix Types
TBW
using QEDcore
Lorentz Vectors
lv = rand(SLorentzVector)
4-element SLorentzVector{Float64} with indices SOneTo(4):
0.9490934257624117
0.4538048785080241
0.5866760920912949
0.6264005021589757
Bispinors and Adjoint Bispinors
bs = rand(BiSpinor)
4-element BiSpinor with indices SOneTo(4):
0.1723623126475894 + 0.5124598915622267im
0.9052122946106119 + 0.03694795593938227im
0.05529490072772303 + 0.2718634300632371im
0.6461504578699844 + 0.8611775064999199im
abs = rand(AdjointBiSpinor)
4-element AdjointBiSpinor with indices SOneTo(4):
0.9916610762424084 + 0.19044509700778445im
0.026680405021593967 + 0.26704545149410197im
0.13246919364959253 + 0.09709027969078776im
0.4148583752046754 + 0.7952400618785712im
abs * bs
-0.34823818024023895 + 1.69622425524099im
Dirac and Gamma Matrices
gm = rand(DiracMatrix)
4×4 DiracMatrix with indices SOneTo(4)×SOneTo(4):
0.822362+0.380925im 0.389298+0.154483im … 0.39918+0.120548im
0.362075+0.431911im 0.838011+0.894409im 0.127418+0.63397im
0.0800117+0.246125im 0.0110895+0.472267im 0.698318+0.680625im
0.579215+0.00722361im 0.312803+0.978175im 0.513668+0.953221im
abs * gm * bs
-2.6631921415290476 + 2.39754338214794im
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