Vector and Matrix Types
TBW
using QEDcore
Lorentz Vectors
lv = rand(SLorentzVector)
4-element SLorentzVector{Float64} with indices SOneTo(4):
0.4030192203678432
0.00865505535149369
0.9923065127540105
0.7386732130889528
Bispinors and Adjoint Bispinors
bs = rand(BiSpinor)
4-element BiSpinor{Float64} with indices SOneTo(4):
0.6857728209746018
0.9888661606277025
0.8664972270172903
0.7686480775142646
abs = rand(AdjointBiSpinor)
4-element AdjointBiSpinor{Float64} with indices SOneTo(4):
0.18991103234609108
0.7727495367851581
0.9848834258695789
0.10755114192713178
abs * bs
1.830449427881785
Dirac and Gamma Matrices
gm = rand(DiracMatrix)
4×4 DiracMatrix{Float64} with indices SOneTo(4)×SOneTo(4):
0.746984 0.26192 0.490984 0.878993
0.624272 0.147306 0.408519 0.642756
0.254711 0.163425 0.288454 0.516898
0.862791 0.306322 0.611188 0.299405
abs * gm * bs
2.600872420176996
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