Vector and Matrix Types
TBW
using QEDcore
Lorentz Vectors
lv = rand(SLorentzVector)
4-element SLorentzVector{Float64} with indices SOneTo(4):
0.7779821123471651
0.9901900971203628
0.016311083676528892
0.5532764338306148
Bispinors and Adjoint Bispinors
bs = rand(BiSpinor)
4-element BiSpinor{Float64} with indices SOneTo(4):
0.17726282355855016
0.42326781535713176
0.8368728126783113
0.1580820237078997
abs = rand(AdjointBiSpinor)
4-element AdjointBiSpinor{Float64} with indices SOneTo(4):
0.2955474928505947
0.6145912964804698
0.2642585994024327
0.062153074305091316
abs * bs
0.5435024195993038
Dirac and Gamma Matrices
gm = rand(DiracMatrix)
4×4 DiracMatrix{Float64} with indices SOneTo(4)×SOneTo(4):
0.931068 0.978499 0.786725 0.981335
0.906587 0.542677 0.16416 0.614785
0.121012 0.536657 0.759505 0.0277629
0.718267 0.863834 0.870536 0.476965
abs * gm * bs
1.111144218060849
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